Chapter 1
What Spin Actually Does
Chapter 1
What Spin Actually Does
Point 1
Open
Spin changes the ball’s flight path
Point 2
Reveal
Spin changes the bounce and speed after contact
Point 3
Locked
Spin creates angles that avoid defenders
Point 4
Locked
Spin can slow or accelerate the ball depending on the type
Point 5
Locked
Spin = control + deception + manipulation
Chapter 2
Backspin
Chapter 2
Backspin
Point 1
Open
Backspin is created by wedging underneath the ball
Point 2
Reveal
Your toe should face across the ball
Point 3
Locked
This creates lift while slowing the ball down
Point 4
Locked
It is excellent for accuracy on lifted passes
Point 5
Locked
It is great for balls in behind when you want the pass to slow down for the runner
Chapter 3
Sidespin With The Inside
Chapter 3
Sidespin With The Inside
Point 1
Open
The inside of the foot brushes the outside of the ball
Point 2
Reveal
This creates spin that helps you hook the ball from outside of the post into the side netting
Point 3
Locked
It is also excellent for diagonal passes
Point 4
Locked
The ball travels slower in the air while creating angles that avoid defenders
Point 5
Locked
This is ideal for blind side runs from out to in because it gives your teammate time to reach the pass
Chapter 4
Outside Foot Spin / Trivela
Chapter 4
Outside Foot Spin / Trivela
Point 1
Open
The outside of the foot creates even more spin than the inside
Point 2
Reveal
This makes the ball banana through the air
Point 3
Locked
It is excellent for bending passes around defenders
Point 4
Locked
The angle of the run can match the angle of the pass
Point 5
Locked
This helps the ball avoid the keeper and maximizes pass completion
Chapter 5
Topspin
Chapter 5
Topspin
Point 1
Open
Topspin comes from brushing up on the ball with the instep
Point 2
Reveal
Some specialists can also create it with the inside of the foot
Point 3
Locked
This makes the ball rise and then dip quickly
Point 4
Locked
It is perfect for getting over a wall while keeping the shot on target
Point 5
Locked
It allows added power while still bringing the ball down, but it is very difficult to perform
Chapter 6
Flat Ball
Chapter 6
Flat Ball
Point 1
Open
The flat driven ball is the fastest ball because it takes the most direct path
Point 2
Reveal
It has little to no spin
Point 3
Locked
This is the best option when the ball must reach the target immediately
Point 4
Locked
It is excellent for sharp accurate passes through tight spaces
Point 5
Locked
Flat = speed + directness
Chapter 7
Swerve / Knuckleball
Chapter 7
Swerve / Knuckleball
Point 1
Open
The swerve ball is mainly used for shooting because it is unpredictable
Point 2
Reveal
A player strikes the valve of the ball extremely cleanly
Point 3
Locked
The ball briefly becomes unstable and then deviates late in flight
Point 4
Locked
This makes it very difficult for the keeper to predict where it will end up
Point 5
Locked
It can be hit centrally and still baffle the goalkeeper with late random movement
Final Challenge
Spin Match Challenge
Final Challenge
Spin Match Challenge
Spin Match Challenge
Read each game situation and choose the best type of ball like a top player.
Score: 0 / 6
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